Display Name = "Pocket Castle Collab Room"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 228, 16, 15, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 228, 16, 15, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 228, 16, 15, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowPicture([5, "80_lars_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3801, 0, 500, 1])
      ConditionalBranch([1, 4801, 0, 0, 0])
        ControlVariables([4801, 4801, 0, 0, 1])
        ShowTextAttributes(["lars_fc01", 0, 0, 2])
        ShowText(["\\n<Lars (Affection: \\V[3801])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1017, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3801, 0, 2000, 1])
      ConditionalBranch([1, 4801, 0, 1, 0])
        ControlVariables([4801, 4801, 0, 0, 2])
        ShowTextAttributes(["lars_fc01", 0, 0, 2])
        ShowText(["\\n<Lars (Affection: \\V[3801])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1067, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3801, 0, 4000, 1])
      ConditionalBranch([1, 4801, 0, 2, 0])
        ControlVariables([4801, 4801, 0, 0, 3])
        ShowTextAttributes(["lars_fc01", 0, 0, 2])
        ShowText(["\\n<Lars (Affection: \\V[3801])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1286, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3801, 0, 6000, 1])
      ConditionalBranch([1, 4801, 0, 3, 0])
        ControlVariables([4801, 4801, 0, 0, 4])
        ShowTextAttributes(["lars_fc01", 0, 0, 2])
        ShowText(["\\n<Lars (Affection: \\V[3801])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1020, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars (Affection: \\V[3801])>............"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Add to party\","])
      ScriptMore(["\"View present list\",\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        ErasePicture([5])
        Script(["move_actor_ex(801)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1017]"])
        ShowText(["Affection 2000:\\ia[1067]"])
        ShowText(["Affection 4000:\\ia[1286]"]) # Secret Sword Scroll
        ShowText(["Affection 6000:\\ia[1020]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowPicture([5, "80_rovissa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3802, 0, 500, 1])
      ConditionalBranch([1, 4802, 0, 0, 0])
        ControlVariables([4802, 4802, 0, 0, 1])
        ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
        ShowText(["\\n<Rovissa (Affection: \\V[3802])>I'll give you this.\n...What? I just don't need it is all."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1007, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3802, 0, 2000, 1])
      ConditionalBranch([1, 4802, 0, 1, 0])
        ControlVariables([4802, 4802, 0, 0, 2])
        ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
        ShowText(["\\n<Rovissa (Affection: \\V[3802])>I'll give you this.\n...What? I just don't need it is all."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1072, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3802, 0, 4000, 1])
      ConditionalBranch([1, 4802, 0, 2, 0])
        ControlVariables([4802, 4802, 0, 0, 3])
        ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
        ShowText(["\\n<Rovissa (Affection: \\V[3802])>I'll give you this.\n...What? I just don't need it is all."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1215, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3802, 0, 6000, 1])
      ConditionalBranch([1, 4802, 0, 3, 0])
        ControlVariables([4802, 4802, 0, 0, 4])
        ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
        ShowText(["\\n<Rovissa (Affection: \\V[3802])>I'll give you this.\n...What? I just don't need it is all."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1030, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa (Affection: \\V[3802])>Hey, you need my power right?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(802)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(802)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1007]"])
        ShowText(["Affection 2000:\\ia[1072]"])
        ShowText(["Affection 4000:\\ia[1215]"])
        ShowText(["Affection 6000:\\ia[1030]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowPicture([5, "80_est_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3803, 0, 500, 1])
      ConditionalBranch([1, 4803, 0, 0, 0])
        ControlVariables([4803, 4803, 0, 0, 1])
        ShowTextAttributes(["est_fc1", 1, 0, 2])
        ShowText(["\\n<Est (Affection: \\V[3803])>With this, you can become even more dreamy...♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1360, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3803, 0, 2000, 1])
      ConditionalBranch([1, 4803, 0, 1, 0])
        ControlVariables([4803, 4803, 0, 0, 2])
        ShowTextAttributes(["est_fc1", 1, 0, 2])
        ShowText(["\\n<Est (Affection: \\V[3803])>With this, you can become even more dreamy...♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1116, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3803, 0, 4000, 1])
      ConditionalBranch([1, 4803, 0, 2, 0])
        ControlVariables([4803, 4803, 0, 0, 3])
        ShowTextAttributes(["est_fc1", 1, 0, 2])
        ShowText(["\\n<Est (Affection: \\V[3803])>With this, you can become even more dreamy...♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1489, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3803, 0, 6000, 1])
      ConditionalBranch([1, 4803, 0, 3, 0])
        ControlVariables([4803, 4803, 0, 0, 4])
        ShowTextAttributes(["est_fc1", 1, 0, 2])
        ShowText(["\\n<Est (Affection: \\V[3803])>With this, you can become even more dreamy...♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1094, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["est_fc1", 1, 0, 2])
    ShowText(["\\n<Est (Affection: \\V[3803])>Would it be fine if I come along with you?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(803)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(803)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1360]"])
        ShowText(["Affection 2000:\\ia[1116]"])
        ShowText(["Affection 4000:\\ia[1489]"]) # Pleasure Pendant
        ShowText(["Affection 6000:\\ia[1094]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3803])"])
        ShowChoices([["Cowgirl (Affection: 10)", "Never mind"], 2])
        When([0, "Cowgirl (Affection: 10)"])
          ConditionalBranch([1, 3803, 0, 10, 1])
            Script(["call_novel_scene(5752)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["est_fc1", 1, 0, 2])
            ShowText(["\\n<Est (Affection: \\V[3803])>Let's save that for later...fufu♡"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowPicture([5, "80_myuska_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3804, 0, 500, 1])
      ConditionalBranch([1, 4804, 0, 0, 0])
        ControlVariables([4804, 4804, 0, 0, 1])
        ShowTextAttributes(["myuska_fc1", 5, 0, 2])
        ShowText(["\\n<Myusca (Affection: \\V[3804])>Here, I'll give you this as thanks.\nEh? Where did I get this? That's a secret♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1321, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3804, 0, 2000, 1])
      ConditionalBranch([1, 4804, 0, 1, 0])
        ControlVariables([4804, 4804, 0, 0, 2])
        ShowTextAttributes(["myuska_fc1", 5, 0, 2])
        ShowText(["\\n<Myusca (Affection: \\V[3804])>Here, I'll give you this as thanks.\nEh? Where did I get this? That's a secret♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1043, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3804, 0, 4000, 1])
      ConditionalBranch([1, 4804, 0, 2, 0])
        ControlVariables([4804, 4804, 0, 0, 3])
        ShowTextAttributes(["myuska_fc1", 5, 0, 2])
        ShowText(["\\n<Myusca (Affection: \\V[3804])>Here, I'll give you this as thanks.\nEh? Where did I get this? That's a secret♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1158, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3804, 0, 6000, 1])
      ConditionalBranch([1, 4804, 0, 3, 0])
        ControlVariables([4804, 4804, 0, 0, 4])
        ShowTextAttributes(["myuska_fc1", 5, 0, 2])
        ShowText(["\\n<Myusca (Affection: \\V[3804])>Here, I'll give you this as thanks.\nEh? Where did I get this? That's a secret♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1636, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca (Affection: \\V[3804])>Hey, I have free time now.\nHowever, all this free time has made me hungry..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(804)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(804)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1321]"])
        ShowText(["Affection 2000:\\ia[1043]"]) # Finesse Necklace
        ShowText(["Affection 4000:\\ia[1158]"])
        ShowText(["Affection 6000:\\ia[1636]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3804])"])
        ShowChoices([["Riding (Affection: 10)", "Never mind"], 2])
        When([0, "Riding (Affection: 10)"])
          ConditionalBranch([1, 3804, 0, 10, 1])
            Script(["call_novel_scene(5753)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["myuska_fc1", 5, 0, 2])
            ShowText(["\\n<Myusca (Affection: \\V[3804])>Could you wait until you are a little more delectable...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowPicture([5, "80_nemea_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3805, 0, 500, 1])
      ConditionalBranch([1, 4805, 0, 0, 0])
        ControlVariables([4805, 4805, 0, 0, 1])
        ShowTextAttributes(["nemea_fc1", 0, 0, 2])
        ShowText(["\\n<Nemea (Affection: \\V[3805])>Here♪　This is a present for Luka-boy.\nI hope you use it well...♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1318, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3805, 0, 2000, 1])
      ConditionalBranch([1, 4805, 0, 1, 0])
        ControlVariables([4805, 4805, 0, 0, 2])
        ShowTextAttributes(["nemea_fc1", 0, 0, 2])
        ShowText(["\\n<Nemea (Affection: \\V[3805])>Here♪　This is a present for Luka-boy.\nI hope you use it well...♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1028, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3805, 0, 4000, 1])
      ConditionalBranch([1, 4805, 0, 2, 0])
        ControlVariables([4805, 4805, 0, 0, 3])
        ShowTextAttributes(["nemea_fc1", 0, 0, 2])
        ShowText(["\\n<Nemea (Affection: \\V[3805])>Here♪　This is a present for Luka-boy.\nI hope you use it well...♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1194, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3805, 0, 6000, 1])
      ConditionalBranch([1, 4805, 0, 3, 0])
        ControlVariables([4805, 4805, 0, 0, 4])
        ShowTextAttributes(["nemea_fc1", 0, 0, 2])
        ShowText(["\\n<Nemea (Affection: \\V[3805])>Here♪　This is a present for Luka-boy.\nI hope you use it well...♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1195, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea (Affection: \\V[3805])>Ara ara, Luka-boy.\nDid you come to see big sister? That makes me so happy...♡"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(805)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(805)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1318]"])
        ShowText(["Affection 2000:\\ia[1028]"]) # Strange Earrings
        ShowText(["Affection 4000:\\ia[1194]"])
        ShowText(["Affection 6000:\\ia[1195]"]) # Mana Rose
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3805])"])
        ShowChoices([["Cowgirl (Affection: 10)", "Never mind"], 2])
        When([0, "Cowgirl (Affection: 10)"])
          ConditionalBranch([1, 3805, 0, 10, 1])
            Script(["call_novel_scene(5754)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["nemea_fc1", 0, 0, 2])
            ShowText(["\\n<Nemea (Affection: \\V[3805])>Ufufu, how about another time...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowPicture([5, "80_vinum_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3806, 0, 500, 1])
      ConditionalBranch([1, 4806, 0, 0, 0])
        ControlVariables([4806, 4806, 0, 0, 1])
        ShowTextAttributes(["vinum_fc1", 0, 0, 2])
        ShowText(["\\n<Vinum (Affection: \\V[3806])>Here...hold onto this just in case.\nIt's an experiment I created to learn the truth of this world."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1096, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3806, 0, 2000, 1])
      ConditionalBranch([1, 4806, 0, 1, 0])
        ControlVariables([4806, 4806, 0, 0, 2])
        ShowTextAttributes(["vinum_fc1", 0, 0, 2])
        ShowText(["\\n<Vinum (Affection: \\V[3806])>Here...hold onto this just in case.\nIt's an experiment I created to learn the truth of this world."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1051, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3806, 0, 4000, 1])
      ConditionalBranch([1, 4806, 0, 2, 0])
        ControlVariables([4806, 4806, 0, 0, 3])
        ShowTextAttributes(["vinum_fc1", 0, 0, 2])
        ShowText(["\\n<Vinum (Affection: \\V[3806])>Here...hold onto this just in case.\nIt's an experiment I created to learn the truth of this world."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1104, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3806, 0, 6000, 1])
      ConditionalBranch([1, 4806, 0, 3, 0])
        ControlVariables([4806, 4806, 0, 0, 4])
        ShowTextAttributes(["vinum_fc1", 0, 0, 2])
        ShowText(["\\n<Vinum (Affection: \\V[3806])>Here...hold onto this just in case.\nIt's an experiment I created to learn the truth of this world."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1281, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum (Affection: \\V[3806])>...What?\nHave you found something that might interest me?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(806)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(806)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1096]"])
        ShowText(["Affection 2000:\\ia[1051]"]) # Fist Rosary
        ShowText(["Affection 4000:\\ia[1104]"])
        ShowText(["Affection 6000:\\ia[1281]"]) # Supreme Attack Scroll
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3806])"])
        ShowChoices([["Cowgirl (Affection: 10)", "Never mind"], 2])
        When([0, "Cowgirl (Affection: 10)"])
          ConditionalBranch([1, 3806, 0, 10, 1])
            Script(["call_novel_scene(5755)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vinum_fc1", 2, 0, 2])
            ShowText(["\\n<Vinum (Affection: \\V[3806])>............"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["She completely ignored you.\nIt looks like she's in the middle of reading..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowPicture([5, "80_lawrat_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3807, 0, 500, 1])
      ConditionalBranch([1, 4807, 0, 0, 0])
        ControlVariables([4807, 4807, 0, 0, 1])
        ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
        ShowText(["\\n<Lauratt (Affection: \\V[3807])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1115, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3807, 0, 2000, 1])
      ConditionalBranch([1, 4807, 0, 1, 0])
        ControlVariables([4807, 4807, 0, 0, 2])
        ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
        ShowText(["\\n<Lauratt (Affection: \\V[3807])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1192, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3807, 0, 4000, 1])
      ConditionalBranch([1, 4807, 0, 2, 0])
        ControlVariables([4807, 4807, 0, 0, 3])
        ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
        ShowText(["\\n<Lauratt (Affection: \\V[3807])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1319, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3807, 0, 6000, 1])
      ConditionalBranch([1, 4807, 0, 3, 0])
        ControlVariables([4807, 4807, 0, 0, 4])
        ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
        ShowText(["\\n<Lauratt (Affection: \\V[3807])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1102, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt (Affection: \\V[3807])>"])
    ShowText(["............"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Add to party\","])
      ScriptMore(["\"View present list\",\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        ErasePicture([5])
        Script(["move_actor_ex(807)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1115]"])
        ShowText(["Affection 2000:\\ia[1192]"]) # Force Ring
        ShowText(["Affection 4000:\\ia[1319]"]) # Secret Rod Scroll
        ShowText(["Affection 6000:\\ia[1102]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowPicture([5, "80_rejeo_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3808, 0, 500, 1])
      ConditionalBranch([1, 4808, 0, 0, 0])
        ControlVariables([4808, 4808, 0, 0, 1])
        ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
        ShowText(["\\n<Rigeo (Affection: \\V[3808])>I'll give you this.\nI hope it will be useful..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1037, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3808, 0, 2000, 1])
      ConditionalBranch([1, 4808, 0, 1, 0])
        ControlVariables([4808, 4808, 0, 0, 2])
        ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
        ShowText(["\\n<Rigeo (Affection: \\V[3808])>I'll give you this.\nI hope it will be useful..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1148, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3808, 0, 4000, 1])
      ConditionalBranch([1, 4808, 0, 2, 0])
        ControlVariables([4808, 4808, 0, 0, 3])
        ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
        ShowText(["\\n<Rigeo (Affection: \\V[3808])>I'll give you this.\nI hope it will be useful..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1039, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3808, 0, 6000, 1])
      ConditionalBranch([1, 4808, 0, 3, 0])
        ControlVariables([4808, 4808, 0, 0, 4])
        ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
        ShowText(["\\n<Rigeo (Affection: \\V[3808])>I'll give you this.\nI hope it will be useful..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1125, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo (Affection: \\V[3808])>Should I come with you?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(808)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(808)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1037]"])
        ShowText(["Affection 2000:\\ia[1148]"]) # Seal of Nothingness
        ShowText(["Affection 4000:\\ia[1039]"]) # Hermes Bracelet
        ShowText(["Affection 6000:\\ia[1125]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowPicture([5, "80_fulbeua_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3809, 0, 500, 1])
      ConditionalBranch([1, 4809, 0, 0, 0])
        ControlVariables([4809, 4809, 0, 0, 1])
        ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
        ShowText(["\\n<Fulbeua (Affection: \\V[3809])>This is a reward from me.\nRemember me as you cherish it♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1092, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3809, 0, 2000, 1])
      ConditionalBranch([1, 4809, 0, 1, 0])
        ControlVariables([4809, 4809, 0, 0, 2])
        ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
        ShowText(["\\n<Fulbeua (Affection: \\V[3809])>This is a reward from me.\nRemember me as you cherish it♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1688, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3809, 0, 4000, 1])
      ConditionalBranch([1, 4809, 0, 2, 0])
        ControlVariables([4809, 4809, 0, 0, 3])
        ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
        ShowText(["\\n<Fulbeua (Affection: \\V[3809])>This is a reward from me.\nRemember me as you cherish it♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1187, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3809, 0, 6000, 1])
      ConditionalBranch([1, 4809, 0, 3, 0])
        ControlVariables([4809, 4809, 0, 0, 4])
        ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
        ShowText(["\\n<Fulbeua (Affection: \\V[3809])>This is a reward from me.\nRemember me as you cherish it♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1704, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
    ShowText(["\\n<Fulbeua (Affection: \\V[3809])>Fufu, you want a favor from me, yes?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(809)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(809)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1092]"])
        ShowText(["Affection 2000:\\ia[1688]"])
        ShowText(["Affection 4000:\\ia[1187]"])
        ShowText(["Affection 6000:\\ia[1704]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3809])"])
        ShowChoices([["Cowgirl (Affection: 10)", "Never mind"], 2])
        When([0, "Cowgirl (Affection: 10)"])
          ConditionalBranch([1, 3809, 0, 10, 1])
            Script(["call_novel_scene(5756)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
            ShowText(["\\n<Fulbeua (Affection: \\V[3809])>Wait a little longer... I want to tantalize you."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowPicture([5, "80_gilgoon_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3810, 0, 500, 1])
      ConditionalBranch([1, 4810, 0, 0, 0])
        ControlVariables([4810, 4810, 0, 0, 1])
        ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
        ShowText(["\\n<Gilgorn (Affection: \\V[3810])>I'll give this to you\nIt is also the duty of a Demon Lord to bestow rewards."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1264, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3810, 0, 2000, 1])
      ConditionalBranch([1, 4810, 0, 1, 0])
        ControlVariables([4810, 4810, 0, 0, 2])
        ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
        ShowText(["\\n<Gilgorn (Affection: \\V[3810])>I'll give this to you\nIt is also the duty of a Demon Lord to bestow rewards."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1077, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3810, 0, 4000, 1])
      ConditionalBranch([1, 4810, 0, 2, 0])
        ControlVariables([4810, 4810, 0, 0, 3])
        ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
        ShowText(["\\n<Gilgorn (Affection: \\V[3810])>I'll give this to you\nIt is also the duty of a Demon Lord to bestow rewards."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1411, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3810, 0, 6000, 1])
      ConditionalBranch([1, 4810, 0, 3, 0])
        ControlVariables([4810, 4810, 0, 0, 4])
        ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
        ShowText(["\\n<Gilgorn (Affection: \\V[3810])>I'll give this to you\nIt is also the duty of a Demon Lord to bestow rewards."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1079, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
    ShowText(["\\n<Gilgorn (Affection: \\V[3810])>I have time now to fight for a moment.\nIf you need my power, I shall accompany you."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(810)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(810)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1264]"])
        ShowText(["Affection 2000:\\ia[1077]"])
        ShowText(["Affection 4000:\\ia[1411]"])
        ShowText(["Affection 6000:\\ia[1079]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3810])"])
        ShowChoices([["Rehabilitating Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Rehabilitating Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3810, 0, 10, 1])
            Script(["call_novel_scene(5757)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gilgoon_fc1", 1, 0, 2])
            ShowText(["\\n<Gilgorn (Affection: \\V[3810])>N-no way...! Ask someone else!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowPicture([5, "80_byakunen_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3811, 0, 500, 1])
      ConditionalBranch([1, 4811, 0, 0, 0])
        ControlVariables([4811, 4811, 0, 0, 1])
        ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
        ShowText(["\\n<Hakunen (Affection: \\V[3811])>Please make use of this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1276, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3811, 0, 2000, 1])
      ConditionalBranch([1, 4811, 0, 1, 0])
        ControlVariables([4811, 4811, 0, 0, 2])
        ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
        ShowText(["\\n<Hakunen (Affection: \\V[3811])>Please make use of this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1143, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3811, 0, 4000, 1])
      ConditionalBranch([1, 4811, 0, 2, 0])
        ControlVariables([4811, 4811, 0, 0, 3])
        ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
        ShowText(["\\n<Hakunen (Affection: \\V[3811])>Please make use of this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1135, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3811, 0, 6000, 1])
      ConditionalBranch([1, 4811, 0, 3, 0])
        ControlVariables([4811, 4811, 0, 0, 4])
        ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
        ShowText(["\\n<Hakunen (Affection: \\V[3811])>Please make use of this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1108, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen (Affection: \\V[3811])>Are we leaving?\nThen let's get running!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Add to party\","])
      ScriptMore(["\"View present list\",\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        ErasePicture([5])
        Script(["move_actor_ex(811)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1276]"])
        ShowText(["Affection 2000:\\ia[1143]"]) # Purifying Water
        ShowText(["Affection 4000:\\ia[1135]"])
        ShowText(["Affection 6000:\\ia[1108]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowPicture([5, "80_magatu_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3812, 0, 500, 1])
      ConditionalBranch([1, 4812, 0, 0, 0])
        ControlVariables([4812, 4812, 0, 0, 1])
        ShowTextAttributes(["magatu_fc1", 0, 0, 2])
        ShowText(["\\n<Magatsu (Affection: \\V[3812])>I've gotta reward youngsters who work hard."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1366, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3812, 0, 2000, 1])
      ConditionalBranch([1, 4812, 0, 1, 0])
        ControlVariables([4812, 4812, 0, 0, 2])
        ShowTextAttributes(["magatu_fc1", 0, 0, 2])
        ShowText(["\\n<Magatsu (Affection: \\V[3812])>I've gotta reward youngsters who work hard."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1062, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3812, 0, 4000, 1])
      ConditionalBranch([1, 4812, 0, 2, 0])
        ControlVariables([4812, 4812, 0, 0, 3])
        ShowTextAttributes(["magatu_fc1", 0, 0, 2])
        ShowText(["\\n<Magatsu (Affection: \\V[3812])>I've gotta reward youngsters who work hard."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1367, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3812, 0, 6000, 1])
      ConditionalBranch([1, 4812, 0, 3, 0])
        ControlVariables([4812, 4812, 0, 0, 4])
        ShowTextAttributes(["magatu_fc1", 0, 0, 2])
        ShowText(["\\n<Magatsu (Affection: \\V[3812])>I've gotta reward youngsters who work hard."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1084, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["magatu_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu (Affection: \\V[3812])>Hmm, all right.\nGotta move my body every once in a while."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(812)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(812)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1366]"])
        ShowText(["Affection 2000:\\ia[1062]"]) # Magic Hairpin
        ShowText(["Affection 4000:\\ia[1367]"])
        ShowText(["Affection 6000:\\ia[1084]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3812])"])
        ShowChoices([["View Service (Affection: 10)", "Never mind"], 2])
        When([0, "View Service (Affection: 10)"])
          ConditionalBranch([1, 3812, 0, 10, 1])
            Script(["call_novel_scene(5758)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["magatu_fc1", 0, 0, 2])
            ShowText(["\\n<Magatsu (Affection: \\V[3812])>I've got another disciple to attend to...\nSorry, but I can't oblige."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowPicture([5, "80_youkosan_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3813, 0, 10, 1])
      ConditionalBranch([1, 4813, 0, 0, 0])
        ControlVariables([4813, 4813, 0, 0, 1])
        ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
        ShowText(["\\n<Dream Fox (Affection: \\V[3813])>You can have this...\nIf you keep it in your wallet, you'll have good luck."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([449, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3813, 0, 100, 1])
      ConditionalBranch([1, 4813, 0, 1, 0])
        ControlVariables([4813, 4813, 0, 0, 2])
        ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
        ShowText(["\\n<Dream Fox (Affection: \\V[3813])>You can have this...\nIf you keep it in your wallet, you'll have good luck."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([442, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3813, 0, 500, 1])
      ConditionalBranch([1, 4813, 0, 2, 0])
        ControlVariables([4813, 4813, 0, 0, 3])
        ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
        ShowText(["\\n<Dream Fox (Affection: \\V[3813])>You can have this...\nIf you keep it in your wallet, you'll have good luck."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([446, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3813, 0, 2000, 1])
      ConditionalBranch([1, 4813, 0, 3, 0])
        ControlVariables([4813, 4813, 0, 0, 4])
        ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
        ShowText(["\\n<Dream Fox (Affection: \\V[3813])>You can have this...\nIf you keep it in your wallet, you'll have good luck."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([302, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox (Affection: \\V[3813])>Got anything for me to do outside?\nOr in here?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(813)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(813)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[449]"])
        ShowText(["Affection   100:\\ii[442]"])
        ShowText(["Affection   500:\\ii[446]"])
        ShowText(["Affection 2000:\\ii[302]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3813])"])
        ShowChoices([["Cowgirl (Affection: 10)", "Never mind"], 2])
        When([0, "Cowgirl (Affection: 10)"])
          ConditionalBranch([1, 3813, 0, 10, 1])
            Script(["call_novel_scene(5759)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
            ShowText(["\\n<Dream Fox (Affection: \\V[3813])>Uhhh, I've changed my mind!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowPicture([5, "80_daimeikai_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3814, 0, 500, 1])
      ConditionalBranch([1, 4814, 0, 0, 0])
        ControlVariables([4814, 4814, 0, 0, 1])
        ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
        ShowText(["\\n<Daimyokai (Affection: \\V[3814])>Heeheehee...\nHold onto this... Don't tell anyone about it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1197, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3814, 0, 2000, 1])
      ConditionalBranch([1, 4814, 0, 1, 0])
        ControlVariables([4814, 4814, 0, 0, 2])
        ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
        ShowText(["\\n<Daimyokai (Affection: \\V[3814])>Heeheehee...\nHold onto this... Don't tell anyone about it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1114, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3814, 0, 4000, 1])
      ConditionalBranch([1, 4814, 0, 2, 0])
        ControlVariables([4814, 4814, 0, 0, 3])
        ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
        ShowText(["\\n<Daimyokai (Affection: \\V[3814])>Heeheehee...\nHold onto this... Don't tell anyone about it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1213, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3814, 0, 6000, 1])
      ConditionalBranch([1, 4814, 0, 3, 0])
        ControlVariables([4814, 4814, 0, 0, 4])
        ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
        ShowText(["\\n<Daimyokai (Affection: \\V[3814])>Heeheehee...\nHold onto this... Don't tell anyone about it, okay?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1098, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
    ShowText(["\\n<Daimyokai (Affection: \\V[3814])>I have a policy against working for free, but...\nWell, I suppose it will be fine."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(814)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(814)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1197]"])
        ShowText(["Affection 2000:\\ia[1114]"])
        ShowText(["Affection 4000:\\ia[1213]"])
        ShowText(["Affection 6000:\\ia[1098]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3814])"])
        ShowChoices([["Cowgirl (Affection: 10)", "Never mind"], 2])
        When([0, "Cowgirl (Affection: 10)"])
          ConditionalBranch([1, 3814, 0, 10, 1])
            Script(["call_novel_scene(5760)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
            ShowText(["\\n<Daimyokai (Affection: \\V[3814])>Wait a bit longer... You can do that, right?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowPicture([5, "80_kazuya_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3815, 0, 500, 1])
      ConditionalBranch([1, 4815, 0, 0, 0])
        ControlVariables([4815, 4815, 0, 0, 1])
        ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
        ShowText(["\\n<Kazuya (Affection: \\V[3815])>I hope this will be useful..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1357, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3815, 0, 2000, 1])
      ConditionalBranch([1, 4815, 0, 1, 0])
        ControlVariables([4815, 4815, 0, 0, 2])
        ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
        ShowText(["\\n<Kazuya (Affection: \\V[3815])>I hope this will be useful..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1118, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3815, 0, 4000, 1])
      ConditionalBranch([1, 4815, 0, 2, 0])
        ControlVariables([4815, 4815, 0, 0, 3])
        ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
        ShowText(["\\n<Kazuya (Affection: \\V[3815])>I hope this will be useful..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1196, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3815, 0, 6000, 1])
      ConditionalBranch([1, 4815, 0, 3, 0])
        ControlVariables([4815, 4815, 0, 0, 4])
        ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
        ShowText(["\\n<Kazuya (Affection: \\V[3815])>I hope this will be useful..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1188, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya (Affection: \\V[3815])>Would you be okay with taking me with you?\nI'd like to see more of this world."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Add to party\","])
      ScriptMore(["\"View present list\",\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        ErasePicture([5])
        Script(["move_actor_ex(815)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1357]"])
        ShowText(["Affection 2000:\\ia[1118]"]) # Shoulder Pads
        ShowText(["Affection 4000:\\ia[1196]"]) # Dark Thoughts
        ShowText(["Affection 6000:\\ia[1188]"]) # Proof of Initiation
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowPicture([5, "80_lanpass_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3816, 0, 500, 1])
      ConditionalBranch([1, 4816, 0, 0, 0])
        ControlVariables([4816, 4816, 0, 0, 1])
        ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
        ShowText(["\\n<Lampas (Affection: \\V[3816])>You can have this♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([50, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3816, 0, 2000, 1])
      ConditionalBranch([1, 4816, 0, 1, 0])
        ControlVariables([4816, 4816, 0, 0, 2])
        ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
        ShowText(["\\n<Lampas (Affection: \\V[3816])>You can have this♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([50, 0, 0, 2])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3816, 0, 4000, 1])
      ConditionalBranch([1, 4816, 0, 2, 0])
        ControlVariables([4816, 4816, 0, 0, 3])
        ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
        ShowText(["\\n<Lampas (Affection: \\V[3816])>You can have this♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([50, 0, 0, 3])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3816, 0, 6000, 1])
      ConditionalBranch([1, 4816, 0, 3, 0])
        ControlVariables([4816, 4816, 0, 0, 4])
        ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
        ShowText(["\\n<Lampas (Affection: \\V[3816])>I'm giving you this as a sign of our friendship...♡ That's all I've got? Lick it and get a good taste♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([50, 0, 0, 4])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas (Affection: \\V[3816])>Ahaha♪ Will you take me with you?\nI'll wrap around you and never let go♡"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(816)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(816)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ii[50]"])
        ShowText(["Affection 2000:\\ii[50]×2"])
        ShowText(["Affection 4000:\\ii[50]×3"])
        ShowText(["Affection 6000:\\ii[50]×4"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3816])"])
        ShowChoices([["Wrapping (Affection: 10)", "Never mind"], 2])
        When([0, "Wrapping (Affection: 10)"])
          ConditionalBranch([1, 3816, 0, 10, 1])
            Script(["call_novel_scene(5761)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
            ShowText(["\\n<Lampas (Affection: \\V[3816])>\nUhhh, maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowPicture([5, "80_mukuro_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3817, 0, 500, 1])
      ConditionalBranch([1, 4817, 0, 0, 0])
        ControlVariables([4817, 4817, 0, 0, 1])
        ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
        ShowText(["\\n<Mukuro (Affection: \\V[3817])>Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1120, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3817, 0, 2000, 1])
      ConditionalBranch([1, 4817, 0, 1, 0])
        ControlVariables([4817, 4817, 0, 0, 2])
        ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
        ShowText(["\\n<Mukuro (Affection: \\V[3817])>Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1065, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3817, 0, 4000, 1])
      ConditionalBranch([1, 4817, 0, 2, 0])
        ControlVariables([4817, 4817, 0, 0, 3])
        ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
        ShowText(["\\n<Mukuro (Affection: \\V[3817])>Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1177, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3817, 0, 6000, 1])
      ConditionalBranch([1, 4817, 0, 3, 0])
        ControlVariables([4817, 4817, 0, 0, 4])
        ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
        ShowText(["\\n<Mukuro (Affection: \\V[3817])>You are the second person I'll be giving this proof of friendship to... I don't know why, but there were originally two of these."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([350, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
    ShowText(["\\n<Mukuro (Affection: \\V[3817])>This world is very interesting...\nIt's so similar to my world, yet completely different..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(817)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(817)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1120]"])
        ShowText(["Affection 2000:\\ia[1065]"]) # Crisis Hairpin
        ShowText(["Affection 4000:\\ia[1177]"])
        ShowText(["Affection 6000:\\ia[350]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3817])"])
        ShowChoices([["Hugging (Affection: 10)", "Never mind"], 2])
        When([0, "Hugging (Affection: 10)"])
          ConditionalBranch([1, 3817, 0, 10, 1])
            Script(["call_novel_scene(5762)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
            ShowText(["\\n<Mukuro (Affection: \\V[3817])>Could we do that later...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowPicture([5, "80_dakki_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3818, 0, 500, 1])
      ConditionalBranch([1, 4818, 0, 0, 0])
        ControlVariables([4818, 4818, 0, 0, 1])
        ShowTextAttributes(["dakki_fc1", 0, 0, 2])
        ShowText(["\\n<Daji (Affection: \\V[3818])>Hohoho, I am pleased with your devotion towards me.\nAs your reward, I shall give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1111, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3818, 0, 2000, 1])
      ConditionalBranch([1, 4818, 0, 1, 0])
        ControlVariables([4818, 4818, 0, 0, 2])
        ShowTextAttributes(["dakki_fc1", 0, 0, 2])
        ShowText(["\\n<Daji (Affection: \\V[3818])>Hohoho, I am pleased with your devotion towards me.\nAs your reward, I shall give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1121, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3818, 0, 4000, 1])
      ConditionalBranch([1, 4818, 0, 2, 0])
        ControlVariables([4818, 4818, 0, 0, 3])
        ShowTextAttributes(["dakki_fc1", 0, 0, 2])
        ShowText(["\\n<Daji (Affection: \\V[3818])>Hohoho, I am pleased with your devotion towards me.\nAs your reward, I shall give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1196, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3818, 0, 6000, 1])
      ConditionalBranch([1, 4818, 0, 3, 0])
        ControlVariables([4818, 4818, 0, 0, 4])
        ShowTextAttributes(["dakki_fc1", 0, 0, 2])
        ShowText(["\\n<Daji (Affection: \\V[3818])>Hohoho, I am pleased with your devotion towards me.\nAs your reward, I shall give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([951, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["dakki_fc1", 0, 0, 2])
    ShowText(["\\n<Daji (Affection: \\V[3818])>If you need anything, don't hesitate to call me.\nI can help out in a lot of situations...♡"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(818)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(818)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1111]"])
        ShowText(["Affection 2000:\\ia[1121]"])
        ShowText(["Affection 4000:\\ia[1196]"]) # Dark Thoughts
        ShowText(["Affection 6000:\\iw[951]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3818])"])
        ShowChoices([["Hugging (Affection: 10)", "Never mind"], 2])
        When([0, "Hugging (Affection: 10)"])
          ConditionalBranch([1, 3818, 0, 10, 1])
            Script(["call_novel_scene(5763)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["dakki_fc1", 0, 0, 2])
            ShowText(["\\n<Daji (Affection: \\V[3818])>To want to taste pleasure so soon...\nYou'll spoil yourself with such expectations."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowPicture([5, "80_rest_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3819, 0, 500, 1])
      ConditionalBranch([1, 4819, 0, 0, 0])
        ControlVariables([4819, 4819, 0, 0, 1])
        ShowTextAttributes(["rest_fc1", 0, 0, 2])
        ShowText(["\\n<Lest (Affection: \\V[3819])>Take this... I want you to use it however you like."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1002, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3819, 0, 2000, 1])
      ConditionalBranch([1, 4819, 0, 1, 0])
        ControlVariables([4819, 4819, 0, 0, 2])
        ShowTextAttributes(["rest_fc1", 0, 0, 2])
        ShowText(["\\n<Lest (Affection: \\V[3819])>Take this... I want you to use it however you like."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1109, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3819, 0, 4000, 1])
      ConditionalBranch([1, 4819, 0, 2, 0])
        ControlVariables([4819, 4819, 0, 0, 3])
        ShowTextAttributes(["rest_fc1", 0, 0, 2])
        ShowText(["\\n<Lest (Affection: \\V[3819])>Take this... I want you to use it however you like."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1019, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3819, 0, 6000, 1])
      ConditionalBranch([1, 4819, 0, 3, 0])
        ControlVariables([4819, 4819, 0, 0, 4])
        ShowTextAttributes(["rest_fc1", 0, 0, 2])
        ShowText(["\\n<Lest (Affection: \\V[3819])>Take this... I want you to use it however you like."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1156, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest (Affection: \\V[3819])>......?\n...Ah, sorry! I was doing weapon maintenance."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Add to party\","])
      ScriptMore(["\"View present list\",\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        ErasePicture([5])
        Script(["move_actor_ex(819)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1002]"])
        ShowText(["Affection 2000:\\ia[1109]"])
        ShowText(["Affection 4000:\\ia[1019]"])
        ShowText(["Affection 6000:\\ia[1156]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowPicture([5, "80_bell_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3820, 0, 500, 1])
      ConditionalBranch([1, 4820, 0, 0, 0])
        ControlVariables([4820, 4820, 0, 0, 1])
        ShowTextAttributes(["bell_fc1", 0, 0, 2])
        ShowText(["\\n<Bell (Affection: \\V[3820])>I-I'll give you this...\nYou can just throw it away if you don't need it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1255, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3820, 0, 2000, 1])
      ConditionalBranch([1, 4820, 0, 1, 0])
        ControlVariables([4820, 4820, 0, 0, 2])
        ShowTextAttributes(["bell_fc1", 0, 0, 2])
        ShowText(["\\n<Bell (Affection: \\V[3820])>I-I'll give you this...\nYou can just throw it away if you don't need it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1473, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3820, 0, 4000, 1])
      ConditionalBranch([1, 4820, 0, 2, 0])
        ControlVariables([4820, 4820, 0, 0, 3])
        ShowTextAttributes(["bell_fc1", 0, 0, 2])
        ShowText(["\\n<Bell (Affection: \\V[3820])>I-I'll give you this...\nYou can just throw it away if you don't need it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1583, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3820, 0, 6000, 1])
      ConditionalBranch([1, 4820, 0, 3, 0])
        ControlVariables([4820, 4820, 0, 0, 4])
        ShowTextAttributes(["bell_fc1", 0, 0, 2])
        ShowText(["\\n<Bell (Affection: \\V[3820])>I-I'll give you this...\nYou can just throw it away if you don't need it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1129, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["bell_fc1", 0, 0, 2])
    ShowText(["\\n<Bell (Affection: \\V[3820])>Are we leaving? Is Lyla coming with us?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(820)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(820)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1255]"])
        ShowText(["Affection 2000:\\ia[1473]"])
        ShowText(["Affection 4000:\\ia[1583]"])
        ShowText(["Affection 6000:\\ia[1129]"]) # Nano Barrier Generator
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3820])"])
        ShowChoices([["Buttjob (Affection: 10)", "Never mind"], 2])
        When([0, "Buttjob (Affection: 10)"])
          ConditionalBranch([1, 3820, 0, 10, 1])
            Script(["call_novel_scene(5764)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["bell_fc1", 0, 0, 2])
            ShowText(["\\n<Bell (Affection: \\V[3820])>I don't want to now... Some other time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowPicture([5, "80_lira_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3821, 0, 500, 1])
      ConditionalBranch([1, 4821, 0, 0, 0])
        ControlVariables([4821, 4821, 0, 0, 1])
        ShowTextAttributes(["lira_fc1", 0, 0, 2])
        ShowText(["\\n<Lyla (Affection: \\V[3821])>Hehe, this is a token of my everyday appreciation!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1258, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3821, 0, 2000, 1])
      ConditionalBranch([1, 4821, 0, 1, 0])
        ControlVariables([4821, 4821, 0, 0, 2])
        ShowTextAttributes(["lira_fc1", 0, 0, 2])
        ShowText(["\\n<Lyla (Affection: \\V[3821])>Hehe, this is a token of my everyday appreciation!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1476, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3821, 0, 4000, 1])
      ConditionalBranch([1, 4821, 0, 2, 0])
        ControlVariables([4821, 4821, 0, 0, 3])
        ShowTextAttributes(["lira_fc1", 0, 0, 2])
        ShowText(["\\n<Lyla (Affection: \\V[3821])>Hehe, this is a token of my everyday appreciation!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1587, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3821, 0, 6000, 1])
      ConditionalBranch([1, 4821, 0, 3, 0])
        ControlVariables([4821, 4821, 0, 0, 4])
        ShowTextAttributes(["lira_fc1", 0, 0, 2])
        ShowText(["\\n<Lyla (Affection: \\V[3821])>Hehe, this is a token of my everyday appreciation!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1133, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["lira_fc1", 0, 0, 2])
    ShowText(["\\n<Lyla (Affection: \\V[3821])>Aaaah, I'm so bored!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(821)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(821)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1258]"])
        ShowText(["Affection 2000:\\ia[1476]"]) # Trance Crest
        ShowText(["Affection 4000:\\ia[1587]"])
        ShowText(["Affection 6000:\\ia[1133]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3821])"])
        ShowChoices([["Buttjob (Affection: 10)", "Never mind"], 2])
        When([0, "Buttjob (Affection: 10)"])
          ConditionalBranch([1, 3821, 0, 10, 1])
            Script(["call_novel_scene(5765)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lira_fc1", 0, 0, 2])
            ShowText(["\\n<Lyla (Affection: \\V[3821])>Come on, we can do that later..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowPicture([5, "80_muzet_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3822, 0, 500, 1])
      ConditionalBranch([1, 4822, 0, 0, 0])
        ControlVariables([4822, 4822, 0, 0, 1])
        ShowTextAttributes(["muzet_fc1", 0, 0, 2])
        ShowText(["\\n<Musette (Affection: \\V[3822])>I give this to you.\nConsider it my thanks."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1586, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3822, 0, 2000, 1])
      ConditionalBranch([1, 4822, 0, 1, 0])
        ControlVariables([4822, 4822, 0, 0, 2])
        ShowTextAttributes(["muzet_fc1", 0, 0, 2])
        ShowText(["\\n<Musette (Affection: \\V[3822])>I give this to you.\nConsider it my thanks."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1033, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3822, 0, 4000, 1])
      ConditionalBranch([1, 4822, 0, 2, 0])
        ControlVariables([4822, 4822, 0, 0, 3])
        ShowTextAttributes(["muzet_fc1", 0, 0, 2])
        ShowText(["\\n<Musette (Affection: \\V[3822])>I give this to you.\nConsider it my thanks."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1590, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3822, 0, 6000, 1])
      ConditionalBranch([1, 4822, 0, 3, 0])
        ControlVariables([4822, 4822, 0, 0, 4])
        ShowTextAttributes(["muzet_fc1", 0, 0, 2])
        ShowText(["\\n<Musette (Affection: \\V[3822])>I give this to you.\nConsider it my thanks."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1198, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette (Affection: \\V[3822])>Do you require my power?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(822)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(822)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1586]"])
        ShowText(["Affection 2000:\\ia[1033]"]) # Energy Rosary
        ShowText(["Affection 4000:\\ia[1590]"]) # Mini Ribbon
        ShowText(["Affection 6000:\\ia[1198]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3822])"])
        ShowChoices([["Cowgirl (Affection: 10)", "Never mind"], 2])
        When([0, "Cowgirl (Affection: 10)"])
          ConditionalBranch([1, 3822, 0, 10, 1])
            Script(["call_novel_scene(5766)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["muzet_fc1", 0, 0, 2])
            ShowText(["\\n<Musette (Affection: \\V[3822])>You're being unusually friendly...\nIf you desire a reward, you must serve me more."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowPicture([5, "80_nobissa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3823, 0, 500, 1])
      ConditionalBranch([1, 4823, 0, 0, 0])
        ControlVariables([4823, 4823, 0, 0, 1])
        ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
        ShowText(["\\n<Novissa (Affection: \\V[3823])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1149, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3823, 0, 2000, 1])
      ConditionalBranch([1, 4823, 0, 1, 0])
        ControlVariables([4823, 4823, 0, 0, 2])
        ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
        ShowText(["\\n<Novissa (Affection: \\V[3823])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1279, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3823, 0, 4000, 1])
      ConditionalBranch([1, 4823, 0, 2, 0])
        ControlVariables([4823, 4823, 0, 0, 3])
        ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
        ShowText(["\\n<Novissa (Affection: \\V[3823])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1592, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3823, 0, 6000, 1])
      ConditionalBranch([1, 4823, 0, 3, 0])
        ControlVariables([4823, 4823, 0, 0, 4])
        ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
        ShowText(["\\n<Novissa (Affection: \\V[3823])>............"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1179, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["nobissa_fc1", 0, 0, 2])
    ShowText(["\\n<Novissa (Affection: \\V[3823])>............"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Add to party\","])
      ScriptMore(["\"View present list\",\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        ErasePicture([5])
        Script(["move_actor_ex(823)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1149]"])
        ShowText(["Affection 2000:\\ia[1279]"])
        ShowText(["Affection 4000:\\ia[1592]"])
        ShowText(["Affection 6000:\\ia[1179]"]) # Monster Swordsman's Soul
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowPicture([5, "80_tarsa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3824, 0, 500, 1])
      ConditionalBranch([1, 4824, 0, 0, 0])
        ControlVariables([4824, 4824, 0, 0, 1])
        ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
        ShowText(["\\n<Tarsa (Affection: \\V[3824])>Here...\nI don't know if this is useful, but do whatever you like with it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1336, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3824, 0, 2000, 1])
      ConditionalBranch([1, 4824, 0, 1, 0])
        ControlVariables([4824, 4824, 0, 0, 2])
        ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
        ShowText(["\\n<Tarsa (Affection: \\V[3824])>Here...\nI don't know if this is useful, but do whatever you like with it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1143, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3824, 0, 4000, 1])
      ConditionalBranch([1, 4824, 0, 2, 0])
        ControlVariables([4824, 4824, 0, 0, 3])
        ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
        ShowText(["\\n<Tarsa (Affection: \\V[3824])>Here...\nI don't know if this is useful, but do whatever you like with it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1624, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3824, 0, 6000, 1])
      ConditionalBranch([1, 4824, 0, 3, 0])
        ControlVariables([4824, 4824, 0, 0, 4])
        ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
        ShowText(["\\n<Tarsa (Affection: \\V[3824])>Here...\nI don't know if this is useful, but do whatever you like with it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["tarsa_fc1", 0, 0, 2])
    ShowText(["\\n<Tarsa (Affection: \\V[3824])>Everyone back in Comodo must be worried...\nAh, do you need my help by any chance?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Change form\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(824)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(824)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1336]"])
        ShowText(["Affection 2000:\\ia[1143]"]) # Purifying Water
        ShowText(["Affection 4000:\\ia[1624]"]) # Robe Medal
        ShowText(["Affection 6000:\\ia[1534]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Which form would you like to change to?"])
        ShowChoices([["Tarsa (Human)", "Tarsa (Succubus)"], 1])
        When([0, "Tarsa (Human)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "Tarsa (Succubus)"])
          Script(["persona_change(825)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_tarsa_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3824, 0, 500, 1])
      ConditionalBranch([1, 4824, 0, 0, 0])
        ControlVariables([4824, 4824, 0, 0, 1])
        ShowTextAttributes(["tarsa_fc2", 0, 0, 2])
        ShowText(["\\n<Tarsa (Affection: \\V[3824])>Hora, this was tucked between my breasts...\nI've prepared it just for you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1336, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3824, 0, 2000, 1])
      ConditionalBranch([1, 4824, 0, 1, 0])
        ControlVariables([4824, 4824, 0, 0, 2])
        ShowTextAttributes(["tarsa_fc2", 0, 0, 2])
        ShowText(["\\n<Tarsa (Affection: \\V[3824])>Hora, this was tucked between my breasts...\nI've prepared it just for you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1143, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3824, 0, 4000, 1])
      ConditionalBranch([1, 4824, 0, 2, 0])
        ControlVariables([4824, 4824, 0, 0, 3])
        ShowTextAttributes(["tarsa_fc2", 0, 0, 2])
        ShowText(["\\n<Tarsa (Affection: \\V[3824])>Hora, this was tucked between my breasts...\nI've prepared it just for you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1624, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3824, 0, 6000, 1])
      ConditionalBranch([1, 4824, 0, 3, 0])
        ControlVariables([4824, 4824, 0, 0, 4])
        ShowTextAttributes(["tarsa_fc2", 0, 0, 2])
        ShowText(["\\n<Tarsa (Affection: \\V[3824])>Hora, this was tucked between my breasts...\nI've prepared it just for you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["tarsa_fc2", 0, 0, 2])
    ShowText(["\\n<Tarsa (Affection: \\V[3825])>I'm tired of sitting around here...\nHey, take me somewhere nice!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Change form\",\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(825)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(825)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1336]"])
        ShowText(["Affection 2000:\\ia[1143]"]) # Purifying Water
        ShowText(["Affection 4000:\\ia[1624]"]) # Robe Medal
        ShowText(["Affection 6000:\\ia[1534]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3825])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3825, 0, 10, 1])
            Script(["call_novel_scene(5767)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["tarsa_fc2", 0, 0, 2])
            ShowText(["\\n<Tarsa (Affection: \\V[3825])>Caaaan't do that yet♡"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Which form would you like to change to?"])
        ShowChoices([["Tarsa (Human)", "Tarsa (Succubus)"], 2])
        When([0, "Tarsa (Human)"])
          Script(["persona_change(824)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "Tarsa (Succubus)"])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowPicture([5, "80_succubusj_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3831, 0, 500, 1])
      ConditionalBranch([1, 4831, 0, 0, 0])
        ControlVariables([4831, 4831, 0, 0, 1])
        ShowTextAttributes(["succubusj_fc1", 0, 0, 2])
        ShowText(["\\n<Ayane (Affection: \\V[3831])>I'm giving you this...\nIt's a secret♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1582, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3831, 0, 2000, 1])
      ConditionalBranch([1, 4831, 0, 1, 0])
        ControlVariables([4831, 4831, 0, 0, 2])
        ShowTextAttributes(["succubusj_fc1", 0, 0, 2])
        ShowText(["\\n<Ayane (Affection: \\V[3831])>I'm giving you this...\nIt's a secret♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1043, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3831, 0, 4000, 1])
      ConditionalBranch([1, 4831, 0, 2, 0])
        ControlVariables([4831, 4831, 0, 0, 3])
        ShowTextAttributes(["succubusj_fc1", 0, 0, 2])
        ShowText(["\\n<Ayane (Affection: \\V[3831])>I'm giving you this...\nIt's a secret♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1240, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3831, 0, 6000, 1])
      ConditionalBranch([1, 4831, 0, 3, 0])
        ControlVariables([4831, 4831, 0, 0, 4])
        ShowTextAttributes(["succubusj_fc1", 0, 0, 2])
        ShowText(["\\n<Ayane (Affection: \\V[3831])>I'm giving you this...\nIt's a secret♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1195, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["succubusj_fc1", 0, 0, 2])
    ShowText(["\\n<Ayane (Affection: \\V[3831])>I'm feeling kind of hungry...\nHey, take me out for a meal♪"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(831)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(831)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1582]"])
        ShowText(["Affection 2000:\\ia[1043]"]) # Finesse Necklace
        ShowText(["Affection 4000:\\ia[1240]"])
        ShowText(["Affection 6000:\\ia[1195]"]) # Mana Rose
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3831])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3831, 0, 10, 1])
            Script(["call_novel_scene(5773)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["succubusj_fc1", 0, 0, 2])
            ShowText(["\\n<Ayane (Affection: \\V[3831])>You need to wait first...ahaha♪"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowPicture([5, "80_executioner_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3826, 0, 500, 1])
      ConditionalBranch([1, 4826, 0, 0, 0])
        ControlVariables([4826, 4826, 0, 0, 1])
        ShowTextAttributes(["executioner_fc1", 1, 0, 2])
        ShowText(["\\n<Executioner (Affection: \\V[3826])>Okay, hold out your hands!\nI've got something nice to g-i-v-e!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1312, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3826, 0, 2000, 1])
      ConditionalBranch([1, 4826, 0, 1, 0])
        ControlVariables([4826, 4826, 0, 0, 2])
        ShowTextAttributes(["executioner_fc1", 1, 0, 2])
        ShowText(["\\n<Executioner (Affection: \\V[3826])>Okay, hold out your hands!\nI've got something nice to g-i-v-e!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1413, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3826, 0, 4000, 1])
      ConditionalBranch([1, 4826, 0, 2, 0])
        ControlVariables([4826, 4826, 0, 0, 3])
        ShowTextAttributes(["executioner_fc1", 1, 0, 2])
        ShowText(["\\n<Executioner (Affection: \\V[3826])>Okay, hold out your hands!\nI've got something nice to g-i-v-e!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1605, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3826, 0, 6000, 1])
      ConditionalBranch([1, 4826, 0, 3, 0])
        ControlVariables([4826, 4826, 0, 0, 4])
        ShowTextAttributes(["executioner_fc1", 1, 0, 2])
        ShowText(["\\n<Executioner (Affection: \\V[3826])>Okay, hold out your hands!\nI've got something nice to g-i-v-e!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1040, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["executioner_fc1", 1, 0, 2])
    ShowText(["\\n<Executioner (Affection: \\V[3826])>I'm freeee! Take me outside!\nOr I'll go out there myself!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(826)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(826)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1312]"])
        ShowText(["Affection 2000:\\ia[1413]"])
        ShowText(["Affection 4000:\\ia[1605]"])
        ShowText(["Affection 6000:\\ia[1040]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3826])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Nude Reverse Rape (Affection: 100)", "Never mind"], 3])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3826, 0, 10, 1])
            Script(["call_novel_scene(5768)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["executioner_fc1", 1, 0, 2])
            ShowText(["\\n<Executioner (Affection: \\V[3826])>Some other time, I'm busy now!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Nude Reverse Rape (Affection: 100)"])
          ConditionalBranch([1, 3826, 0, 100, 1])
            Script(["call_novel_scene(5776)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["executioner_fc1", 1, 0, 2])
            ShowText(["\\n<Executioner (Affection: \\V[3826])>Some other time, I'm busy now!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowPicture([5, "80_ogretooth_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3827, 0, 500, 1])
      ConditionalBranch([1, 4827, 0, 0, 0])
        ControlVariables([4827, 4827, 0, 0, 1])
        ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
        ShowText(["\\n<Ogretooth (Affection: \\V[3827])>Here! Take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1090, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3827, 0, 2000, 1])
      ConditionalBranch([1, 4827, 0, 1, 0])
        ControlVariables([4827, 4827, 0, 0, 2])
        ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
        ShowText(["\\n<Ogretooth (Affection: \\V[3827])>Here! Take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1431, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3827, 0, 4000, 1])
      ConditionalBranch([1, 4827, 0, 2, 0])
        ControlVariables([4827, 4827, 0, 0, 3])
        ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
        ShowText(["\\n<Ogretooth (Affection: \\V[3827])>Here! Take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1601, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3827, 0, 6000, 1])
      ConditionalBranch([1, 4827, 0, 3, 0])
        ControlVariables([4827, 4827, 0, 0, 4])
        ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
        ShowText(["\\n<Ogretooth (Affection: \\V[3827])>Here! Take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1052, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth (Affection: \\V[3827])>Are you going to fight?\nThen take me with you."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(827)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(827)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1090]"])
        ShowText(["Affection 2000:\\ia[1431]"])
        ShowText(["Affection 4000:\\ia[1601]"])
        ShowText(["Affection 6000:\\ia[1052]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3827])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Nude Reverse Rape (Affection: 100)", "Never mind"], 3])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3827, 0, 10, 1])
            Script(["call_novel_scene(5769)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
            ShowText(["\\n<Ogretooth (Affection: \\V[3827])>Huh?! Quit screwing around with me!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Nude Reverse Rape (Affection: 100)"])
          ConditionalBranch([1, 3827, 0, 100, 1])
            Script(["call_novel_scene(5777)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
            ShowText(["\\n<Ogretooth (Affection: \\V[3827])>Huh?! Quit screwing around with me!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowPicture([5, "80_mistilteinn_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3828, 0, 500, 1])
      ConditionalBranch([1, 4828, 0, 0, 0])
        ControlVariables([4828, 4828, 0, 0, 1])
        ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
        ShowText(["\\n<Mysteltainn (Affection: \\V[3828])>A debt of gratitude for providing me food and shelter..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1285, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3828, 0, 2000, 1])
      ConditionalBranch([1, 4828, 0, 1, 0])
        ControlVariables([4828, 4828, 0, 0, 2])
        ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
        ShowText(["\\n<Mysteltainn (Affection: \\V[3828])>A debt of gratitude for providing me food and shelter..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1461, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3828, 0, 4000, 1])
      ConditionalBranch([1, 4828, 0, 2, 0])
        ControlVariables([4828, 4828, 0, 0, 3])
        ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
        ShowText(["\\n<Mysteltainn (Affection: \\V[3828])>A debt of gratitude for providing me food and shelter..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1594, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3828, 0, 6000, 1])
      ConditionalBranch([1, 4828, 0, 3, 0])
        ControlVariables([4828, 4828, 0, 0, 4])
        ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
        ShowText(["\\n<Mysteltainn (Affection: \\V[3828])>A debt of gratitude for providing me food and shelter..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1170, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn (Affection: \\V[3828])>Do you plan to kill us or keep us here?\nI have no problem if that's the case...fufu."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(828)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(828)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1285]"])
        ShowText(["Affection 2000:\\ia[1461]"])
        ShowText(["Affection 4000:\\ia[1594]"]) # Sword Medal
        ShowText(["Affection 6000:\\ia[1170]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3828])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Nude Reverse Rape (Affection: 100)", "Never mind"], 3])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3828, 0, 10, 1])
            Script(["call_novel_scene(5770)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
            ShowText(["\\n<Mysteltainn (Affection: \\V[3828])>That will be for another occasion..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Nude Reverse Rape (Affection: 100)"])
          ConditionalBranch([1, 3828, 0, 100, 1])
            Script(["call_novel_scene(5778)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
            ShowText(["\\n<Mysteltainn (Affection: \\V[3828])>That will be for another occasion..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowPicture([5, "80_succubusq_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3829, 0, 500, 1])
      ConditionalBranch([1, 4829, 0, 0, 0])
        ControlVariables([4829, 4829, 0, 0, 1])
        ShowTextAttributes(["succubusq_fc1", 0, 0, 2])
        ShowText(["\\n<Lilin (Affection: \\V[3829])>This... You can have it♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1163, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3829, 0, 2000, 1])
      ConditionalBranch([1, 4829, 0, 1, 0])
        ControlVariables([4829, 4829, 0, 0, 2])
        ShowTextAttributes(["succubusq_fc1", 0, 0, 2])
        ShowText(["\\n<Lilin (Affection: \\V[3829])>This... You can have it♡♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1201, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3829, 0, 4000, 1])
      ConditionalBranch([1, 4829, 0, 2, 0])
        ControlVariables([4829, 4829, 0, 0, 3])
        ShowTextAttributes(["succubusq_fc1", 0, 0, 2])
        ShowText(["\\n<Lilin (Affection: \\V[3829])>This... You can have it♡♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1724, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3829, 0, 6000, 1])
      ConditionalBranch([1, 4829, 0, 3, 0])
        ControlVariables([4829, 4829, 0, 0, 4])
        ShowTextAttributes(["succubusq_fc1", 0, 0, 2])
        ShowText(["\\n<Lilin (Affection: \\V[3829])>This... You can have it♡♡"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1695, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["succubusq_fc1", 0, 0, 2])
    ShowText(["\\n<Lilin (Affection: \\V[3829])>Hey, could you please...\nPlease let me have more fun♡"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(829)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(829)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1163]"])
        ShowText(["Affection 2000:\\ia[1201]"])
        ShowText(["Affection 4000:\\ia[1724]"])
        ShowText(["Affection 6000:\\ia[1695]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3829])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3829, 0, 10, 1])
            Script(["call_novel_scene(5772)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["succubusq_fc1", 0, 0, 2])
            ShowText(["\\n<Lilin (Affection: \\V[3829])>I can't do that yet, ufufu...♡"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowPicture([5, "80_succubusm_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3830, 0, 500, 1])
      ConditionalBranch([1, 4830, 0, 0, 0])
        ControlVariables([4830, 4830, 0, 0, 1])
        ShowTextAttributes(["succubusm_fc1", 0, 0, 2])
        ShowText(["\\n<Mare (Affection: \\V[3830])>You might feel good if you use this...♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1164, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3830, 0, 2000, 1])
      ConditionalBranch([1, 4830, 0, 1, 0])
        ControlVariables([4830, 4830, 0, 0, 2])
        ShowTextAttributes(["succubusm_fc1", 0, 0, 2])
        ShowText(["\\n<Mare (Affection: \\V[3830])>You might feel good if you use this...♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1201, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3830, 0, 4000, 1])
      ConditionalBranch([1, 4830, 0, 2, 0])
        ControlVariables([4830, 4830, 0, 0, 3])
        ShowTextAttributes(["succubusm_fc1", 0, 0, 2])
        ShowText(["\\n<Mare (Affection: \\V[3830])>You might feel good if you use this...♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1726, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3830, 0, 6000, 1])
      ConditionalBranch([1, 4830, 0, 3, 0])
        ControlVariables([4830, 4830, 0, 0, 4])
        ShowTextAttributes(["succubusm_fc1", 0, 0, 2])
        ShowText(["\\n<Mare (Affection: \\V[3830])>You might feel good if you use this...♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1698, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["succubusm_fc1", 0, 0, 2])
    ShowText(["\\n<Mare (Affection: \\V[3830])>I want to have some more fun...\nHey, could you take me with you?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(830)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(830)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ia[1164]"])
        ShowText(["Affection 2000:\\ia[1201]"])
        ShowText(["Affection 4000:\\ia[1726]"])
        ShowText(["Affection 6000:\\ia[1698]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3830])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3830, 0, 10, 1])
            Script(["call_novel_scene(5771)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["succubusm_fc1", 0, 0, 2])
            ShowText(["\\n<Mare (Affection: \\V[3830])>I'm not in the mood right now...\nSome other time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ControlSwitches([449, 449, 1])
    CallCommonEvent([111])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 60, 0, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 60, 0, 1, 1])
      Script(["play_base_bgm"])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])